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- On 29 May 1995 James Hastings-Trew orated:
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- JH> I recently read Allan Hastings' explanation of how he modelled/rendered
- JH> the whisky glass in that promotional image for Lightwave. However, I have
- JH> had no luck in replicating the effect.
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- [...]
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- JH> out, and named the surface "Enter Glass." I went to the second layer
- JH> (where the polygons were flipped to face inward) and named the surface
- JH> "Exit Glass". I then saved both layers out as an object "Shot Glass".
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- Another idea: offset the flipped polygons inward (Smooth Shift) slightly so
- both sets of polygons don't occupy the same space.
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- JH> Imagine, for all it's faults, actually did a pretty decent glass.
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- One benefit of not having to deal with single-sided polygons.
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- -- Bryan Ewert
- JUUL: Animation, Ltd.
- Member of the Amiga Users of Calgary
- Internet: bryan_ewert@amuc.mtroyal.ab.ca
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